Sword Coast Guide Book



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Members' Basics

1) Membership Dues.
Members pay an annual $10 fee for support of the Realm.

2) Attendance.
Members must come to no fewer than one practice per two month period.

3) Safety rules.
Members must be aware of and adhere to the rules found in the Belegarth Book Of War.

4) Equipment.
Members must own and use acceptable Belegarth Legal Weapons
and wear Belegarth legal passing Garb to Meets and Events.

5) Single Membership.
Membership will be denied or revoked for Members of other Realms.

All Realm Members are expected to maintain and promote the following:

Knowledge of and adherence to the current Book of War and Realm rules.
Knowledge of the online resources.
Contact with the Realm Leader.
Recruit new members.



Fighter Rank Progressions (a work in progress, always subject to change)

Rank records will be kept for Members only.
All Members may advance Ranks 1-6 using any Belegarth legal weapon classes/styles they wish.
Members need not use the same weapon classes/styles for each Rank.
Fighter and or Archery Ranks testing will be limited to One (1) attempt only per each level per day.
(exceptions can be made by the administering officer for special cases such as infrequent out of town members)
Members may have incomplete Ranks, or work toward multiple Ranks at the same time, a 'score card' will be kept for all progress.
(Members will hold highest sequential Rank completed regardless of higher Ranks progress)
Members may choose armor to count or not for spars, (for both combatants) -and may count armor for timed defense (defender only).

Rank One - Proficient.
Pass Rank One Quiz
Name 5 weapons/fighting styles used in Belegarth.
Name 5 weapons used in Belegarth.
Name damage and rules differences for using weapons classes 1 thru 5.
Defeat fighter of your choice 2 out of 5 matches.
Defend against fighter of your choice in a timed match of 15 seconds.

Level Two - Experienced.
Pass Level Two Quiz
Name 12 weapons used in Belegarth.
Give correct legal dimensions for any 2 weapons used in Belegarth.
Defeat any 2 fighters of your choice 2 out of 5 matches (1 fighter at a time).
Defend against any 2 fighters of your choice in a timed match of 20 seconds (1 fighter at a time).

Level Three - Veteran.
Pass Level Three Quiz
Give correct legal dimensions for any 4 weapons used in Belegarth.
Defeat any 1 fighter of your choice 4 out of 5 matches.
Defeat any 1 fighter of your choice 3 out of 5 match.
Defeat any 1 fighter of your choice 2 out of 5 matches using an alternate weapon/style from that used in other spars for this rank.
Defend against any 1 fighter of your choice in a timed match of 30 seconds.

Level Four - Master.
Defeat any 1 fighter of your choice 4 out of 4 matches.
Defeat any 2 fighters of your choice 4 out of 5 matches (1 fighter at a time).
Defend against any 2 fighters of your choice AT THE SAME TIME in a timed match of 5 seconds.
Compete in a Tournament.

Level Five - Elder.
Gauntlet - Defend against any 5 fighters of your choice 1 after the other, in a row continuous for 10 seconds each.
Compete in a Tournament and win at least 1 round.

Level Six - Hero.
Defeat any 2 fighters of your choice 4 out of 4 matches (1 fighter at a time).
Defend against any 1 fighter of your choice for 1 minute.
Compete in and win a Tournament.



Archer Rank Progressions (a work in progress, always subject to change)

Fighter and or Archery Ranks testing will be limited to One (1) attempt only per each level per day.
(exceptions can be made by the administering officer for special cases such as infrequent out of town members)
Archers may have incomplete Ranks, or work toward multiple Ranks at the same time, a 'score card' will be kept for all progress.
(Archers will hold highest sequential Rank completed regardless of higher Ranks progress)

Before an Archer of the Sword Coast may enter Combat:

A Sword Coast Officer of Captain's rank or higher will review, interview, and quiz all new archers to Sword Coast to make sure they know how to safely use a bow and arrows.

All archers wishing to join Sword Coast or members wishing to take up archery in Sword Coast must pass the Archery Knowledge Quiz and Archery Rank 1 to use a bow in combat.

Until passing these requirements they may practice on the field against non living targets, but not arch in combat against live targets.

Archery Knowledge Test
First part of test is pass/fail.
An archer has to pass the first 15 of these questions in order to enter combat in Sword Coast.

1) What is the maximum poundage for a bow?

2) How many full fletchings are required to be on an arrow for it to pass?

3) What is the maximum safe distance for shooting an arrow at someone?

4) What are the legal target areas for an archer to target?

5) According to the Book of War, how much damage does an arrow deal to a target area?

6) What effect does a helm confer against missile weapons?

7) At what distance (or less) must you half-draw?

8) How far must an arrow travel in order to score a hit?

9) An arrow is considered to have hit if there is _____________ ___________.

10) "Significant deflection" is defined as what?

11) Archers have two abilities given to them by the Book of War, that set them apart from normal fighters. What are those two abilities?

12) At what point during your arrow's flight do you call the shot?

13) As an archer, when is it appropriate to call your own shots?

14) Give a basic walkthrough of proper arrow construction.

15) Can you name a situation in which you have a perfectly legal shot available to you, but you shouldn't take it due to safety reasons?

Situations:

1) There is a large melee going on in front of you. Two fighters from the blue team against four fighters on your team. You loose an arrow at a fighter from the blue team. Just before the arrow would impact, your view is obscured by your teammate. The blue team fighter continues fighting without indicating any damage taken. What do you call?

2) Four fighters from red team and four fighters from blue team are engaged in close-quarters melee combat (within 4 feet of each other). A fighter is in the center of the blue line, wielding a glaive. This is obviously an easy shot. Do you take the shot? Why or why not?

3) Near the end of the battle, there is only one person left on the opposing team. You and five of your team are still alive. Do you kill the one remaining fighter? Why or why not?

4) Conversely, you are the last person standing on your team, with three or more fighters opposing you. You have a quiver full of arrows. Do you ditch the bow and arrows and engage in melee combat or continue to try and arch? Why or why not?

5) On the Sword Coast practice field, when might it be inappropriate to shoot someone in the head? Why?

6) A fighter is charging you. You get off a shot, but he blocks it with his shield. He swings at you and hits your bow. What do you do?

Level One - Proficient.
Pass Level One Quiz
Name 5 weapons/fighting styles used in Belegarth.
Name 5 weapons used in Belegarth.
Name damage and rules differences for using weapons classes 1 thru 5 used in Belegarth.
Distance: Archer hits a 24" round target 3 out of 5 shots at 10 yards.
Under Attack: Archer starts at a rest position with bow resting at side (in one hand) and arrows in quiver (holder etc..)
A fighter of the Archer's choice will begin 30 yards from archer and on the archer's mark, begin an 'attack' run at the archer
(fighter will have a shield for personal safety)
The archer must nock and fire an arrow at the attacker before the attacker is within melee attack range (4 feet).

Level Two - Experienced.
Pass Level Two Quiz
Name 12 weapons used in Sword Coast.
Give correct legal dimensions for any 2 weapons used in Belegarth.
Distance: Archer hits a 24" round target 3 out of 5 shots at 15 yards.
Under Attack: Conditions same as Rank 1- Archer must hit attacker.

Level Three - Veteran.
Pass Level Three Quiz
A) Give correct legal dimensions for any 4 weapons used in Belegarth.
Distance: Archer hits a 24" round target 4 out of 5 shots at 15 yards, and
B) hit a 24" round target 3 out of 5 shots at 20 yards.
Moving Target: Archer must hit fighter who runs left to right of field at 15 yards distance from archer.

Level Four - Master.
Distance: Archer hits a 24" round target 4 out of 5 shots at 20 yards, and 2 out of 5 at 25 yards.
Moving Target: Archer must hit fighter running left to right of field at 20 yards distance from archer.

Level Five - Elder.
Distance: Archer hits a 24" round target 5 out of 5 shots at 20 yards, and 2 out of 5 at 30 yards.
Under Attack: 2 Attackers run at archer from left and right at 20 yards distance from archer,
Archer must hit one fighter before either reaches melee distance (4 feet) from him.

Level Six - Hero.
Under Pressure: 2 Attackers run at archer from left and right at 35 yards distance from archer,
Archer must hit both runners before they reach melee distance (4 feet) from him.